Skip to content
Parallax by Jaydenwasd Studios Releases in 0d 00h 00m 00s Out now
Get Parallax
  1. 01Inspect1,026 files fingerprinted · 77 map files · 832 models · 66 collision
  2. 02RepairInteriors registered · 2,547 old LOD faces cut from 16 GTA files
  3. 03Build1,046 assets · 1,041 preserved · 2 changed · 3 added · read back

Map conversion studio · Jaydenwasd Studios

A different world. Same Los Santos.

Parallax brings FiveM maps into GTA V Story Mode with their character intact — inspected, repaired and installed by a local engine that shows its work.

Runs
Locally on Windows
Targets
GTA V Legacy · Story Mode
Editions
Free & Full

01What it's made of

Under the screenshot, its real geometry.

TStudio's Vinewood Residence, exported from the conversion and lined up with the photo it was captured in.

02What it was

A FiveM map, in pieces.

Models, placements, rooms, textures and collision — the real files this map arrived as.

03What Parallax does

Every layer, checked and lined up.

It reads every file, repairs what Story Mode needs and builds. Anything it can't translate is reported, never guessed.

04What it ships as

One Story Mode package.

Verified payload by payload. The source it came from is never touched.

05Where it lands

GTA's Vinewood out. Vinewood Residence in.

The layers settle onto GTA's own Vinewood. The 377 objects the map replaces go, their distant copies are cut, and the tower goes in — right where this screenshot was taken.

FiveM in. Story Mode out. Vinewood Residence by TStudio · converted with Parallax · screenshot from Story Mode

01A real repair · Wigwam Burgers

Some maps arrive damaged. Parallax proves what it can fix.

  1. kiiya's Wigwam Burgers, on Vespucci Beach. The converted map's real geometry, assembled at its real coordinates.
  2. Read as stored, two meshes explode. The ground and the exterior blinds were saved with their bytes reversed. Decoded as-is, 393 vertices land beyond 10 km and 316 collapse to zero.
  3. One distant LOD stopped everything. In the map's copy of a vanilla Vespucci LOD, vertex 51 carries a NaN normal. Parallax 0.26.36 hit it and the whole analysis stopped.
  4. 0.26.37 finishes — and reports. Analysis now completes. Every damaged file is listed with what can be done about it. Nothing is guessed or silently removed.
  5. Recovered where it can be proven. Choose recovery and the encoded words are reversed: all 732 vertices of the ground and blinds return to their authored places.
  6. Refused where it can't. Vertex 51's only triangle collapses to zero area, so its normal can't be rebuilt. That LOD stays blocked — and is reported, not hidden.

Real data from the Wigwam Burgers conversion, decimated for the web. The error and the report are quoted from Parallax's own output.

kiiya_wigwamsource

Map
Wigwam Burgers · kiiya
Placed at
X −857.2 · Y −1130.1
Triangles
235,075

Decoded as storeddamaged

  • vb_25_restground.ydr327 vertices · 47 past 10 km · 262 at zero
  • kiiya_wb25_exterior_blinds.ydr405 vertices · 346 past 10 km · 54 at zero

Stored values run past 10,000 m; the spikes are drawn clipped at 260 m.

Parallax 0.26.36 · analysisstopped

vb_lod_23_24_25_children.ydd: Vertex 51 channel 3 contains a non-finite value.

46 vertices at 0 v51 stored Y →
As stored, the 60-vertex mesh collapses onto a line. Vertex 51: X 2.29e-38 · normal Y NaN · normal Z −6.08e13.

Parallax 0.26.37 · analysiscomplete

  • vb_25_restground.ydrRecovery available · 1 mesh buffer
  • kiiya_wb25_exterior_blinds.ydrRecovery available · 1 mesh buffer
  • kiiya_wig_prop_toilet_picture.ydrPosition data lost · can be excluded
  • vb_lod_23_24_25_children.yddRefused · no surviving face for the normal

Recovery · encoded words reversedverified

0of 732 vertices returned and fixed

Missing shading is rebuilt from surviving triangles — an estimate, labelled as one. Appearance may differ slightly from the original.

Still blocked3

  • LOD recoveryrefused · collapsed-triangle normal
  • Interior exits0 declared · 8 verified portals
  • vb_rd_strm_4replacement needs converter support

Fixed: the crash. Not claimed: that Wigwam converts end to end. No in-game check has been done for this change.

Interactive scene unavailable in this browser.

02Distance is a layer

GTA trades detail for distance. Every hand-off has to line up.

  1. Up close: the full model. TStudio's Vinewood Residence in HD — the tower, its plaza and its rooms.
  2. At 450 m, its own LOD takes over. The author's lighter model holds the skyline out to 1,000 m. Parallax keeps both distances exactly as authored.
  3. Around it: GTA's own hillside. Vinewood's distant ground and buildings come from the game's hw1 LOD files, not from the map.
  4. Which still remembers the old site. 2,547 triangles of what stood there before keep drawing through the new tower from a distance.
  5. Parallax carries the cut into GTA's LODs. It removes exactly those faces from 16 vanilla files, splitting 306 where the cut crosses them. Nothing else on the hill changes.

Real tiers from the Vinewood Residence conversion, decimated for the web.

Interactive scene unavailable in this browser.

03Flight plan

Four stops. FiveM in, Story Mode out.

01 Source

Start with the map you have.

Choose an extracted FiveM resource folder or a readable .rpf. Parallax fingerprints every asset, reads both manifest styles and inventories the map's scripts — without running a line of them.

  • Folder or .rpf
  • fxmanifest & __resource
  • Lua read, never run
  • Source never modified
  • Maps stay on your PC

vinewood_residence / dlc.rpf

  • _manifest.ymfmanifest
  • tstudio_vw_park_ext_grass.ymapplacements
  • tstudio_vw_park_apa_int.ytypMLO · rooms
  • tstudio_vw_park_lobby_det02_misc.ydrgeometry
  • tstudio_vw_park_lod_children.yddLOD
  • tstudio_vw_park_ext_txt.ytdtextures
  • tstudio_vw_park_ext_col.ybncollision
  • hw1_lod_slod4_children.yddvanilla LOD
  • + 1,018 more238 MB in all

✓ 1,026 assets fingerprinted · source untouched

02 Inspect

See inside before you build.

Orbit, plan, front and side views of the actual geometry. Discoveries, the repair plan, LOD anatomy, an interior atlas of real MLO room volumes, and a searchable ledger of every resource.

  • Orbit · Plan · Front · Side
  • LOD anatomy
  • Interior atlas
  • Resource ledger
  • Blueprint PNG export

Parallax · Casa Valeria V2Live

Assets
373
Placements
2,419
Map files
17
Triangles
2.16 M

Orbit · 129,891 triangles

Live: yukon's Casa Valeria V2, real converted geometry, the way the workbench shows it.

03 Repair

The engine owns the fixes.

Click Convert and Parallax reruns preparation, applies every supported repair and builds. You don't resolve findings yourself — and anything it can't translate is reported, never guessed.

  1. LOD hierarchyrepaired parent-firstWigwam Burgers · building LOD and SLOD maps
  2. Vanilla LOD surfacescut to match the mapVinewood Residence · 2,547 faces in 16 files
  3. FiveM ↔ Story Mode variantscompared three ways, translatedWigwam Burgers · vb_25_strm_0, SP lights kept
  4. Interiors & archetypesregistered for loadingVinewood Residence · exits reconciled with the room graph
  5. Lua map setupcompiled to a Story Mode companionRead, never executed
  6. Texture bindingstraced and restoredPillbox Hill Medical · bindings and payloads verified
  7. Damaged vertex dataverified, recovered or reportedWigwam Burgers · 732 vertices recovered, one LOD refused

04 Build

A new build, every time.

Each conversion lands in its own folder, is reopened and checked payload by payload, and ships with a printable report. Install it yourself, or let Parallax do it — with GTA closed and recovery copies held until every write succeeds.

  • Never overwrites a build
  • Never builds into GTA
  • Optional auto-install
  • Clean uninstall
Package
vinewood_residence/dlc.rpf
Assets
1,046 · 1,041 preserved · 2 changed · 3 added · 0 removed
SHA-256
38BA8711…D628F072
Built
Oct 6, 2026 · Parallax 0.26.18
Status
External Story Mode dependencies qualified and registered. Fresh GTA rendering acceptance pending.

04Favourites

The maps I keep coming back to.

Five FiveM maps I've brought into my own Story Mode game with Parallax — playing here in their creators' showcase videos. Sound is off — turn it on and it follows you from video to video, or open the full one on YouTube.

01La Puerta ApartmentskiiyaCreator showcase · from 0:28
02Vinewood Park ResidencesTStudioCreator showcase · from 0:05
03Casa Valeria V2yukonCreator showcase · from 0:05
04Vinewood VillaAS MLOCreator showcase · from the start
05Marlowe VineyardbrofxCreator showcase · from 0:10

Every one of them, in Story Mode. Maps and videos by their creators — they keep the credit.

Parallax's prepared wireframe overview of San Andreas.

05World Atlas

Your world. Unfolded.

A real overview of San Andreas — built from the game's own distant meshes — unfolds from the centre out, exactly as it does in the app.

Every map, where it was built.

Conversions appear at their authored coordinates. Crowded places group, then separate as you zoom.

Fly in. Real geometry, in place.

Choose one and Atlas flies there, streaming that map's own converted geometry — here, a tour of maps converted with Parallax.

Your whole collection.

Thirteen conversions across the island, from Richman to the Cayo Perico bridge.

Los Santos / prepared atlas

06Arrival

Maps deserve a proper arrival.

Install a map and Parallax's companion gives it a place in your game: a labelled blip, a route on your first visit, and a card when you get there.

  • BlipParallax: Vinewood Residence
  • First visitA route and a welcome, until you arrive
  • Coming backA brief welcome back
  • Your map, your wayNearby-only blips · rename once, everywhere follows

Blips and arrival cards need ScriptHookV and ScriptHookVDotNet 3.

07World Layers

Something in the way? Remove exactly that.

World Layers compares the original game, what's installed, and what your next build will be. Select a piece, see its provider, and remove that one placement — with the collision attributed to it. Never a building-sized radius.

The 3D view isn't available in this browser — the ledger still works.

Ledger

  • Pillbox Hill MedicalThis map · kiiya
  • Hospital blockGTA V · dt1_06_long_0
  • Old west entranceGTA V · rc12b_fixed

Old west entrance

GTA V · rc12b_fixed.ymap · placement 0

A real removal from the Pillbox Hill Medical conversion. Orange marks a possible overlap — not a confirmed defect. Choices apply on your next build.

08Conversion Library

Every build kept. Every change traceable.

Each conversion becomes an immutable revision with its source, archive hash, report and exact World Layers choices. Reopen one, refine it, and build the next — then install whichever revision you want.

Your mapVinewood Residence16 revisions · Oct 3 – 6, 2026

  1. r1 First conversion Built with 4 unresolved checks (experimental); in-game validation required.
  2. r2 Interiors reconciled Interior exit counts reconciled with the authored room graphs.
  3. r4 Interiors activated Interior activation companion supplied; original SP resources retained.
  4. r14 LOD cuts composed Authored hw1 LOD cuts composed; native resource and branch validation passed.
  5. r16 Dependencies registered External Story Mode dependencies qualified and registered; rendering check pending. Latest
  • Compare revisionsChanged, added and removed payloads, read from the packed archives.
  • Install any revisionFirst installs and updates, checked against what's on disk.
  • Uninstall cleanlyOnly that map's package, registration and edits — nothing else.

09Nothing lost in translation

Built on evidence, not promises.

Parallax keeps four things apart: what the source says, what the files contain, what got installed, and what you've actually seen in game. A passing file check is never presented as an in-game test.

  1. E-01

    Your PC, your maps.

    Conversion runs locally. Maps are never uploaded.

  2. E-02

    Source untouched.

    The original folder or archive is read, never written.

  3. E-03

    GTA's archives stay original.

    World edits install to your mods folder and uninstall cleanly.

  4. E-04

    Scripts are read, not run.

    Supported Lua map setup is translated; unsupported behaviour stops the build instead of vanishing.

  5. E-05

    No guessing.

    No blanket deletions, no invented meshes, no hiding features to dodge a crash.

  6. E-06

    Legacy, Story Mode.

    Built for GTA V Legacy. Enhanced is a different format. Never for GTA Online.

  7. E-07

    Escrow stays locked.

    Asset Escrow is not bypassed — use unlocked source from the creator.

  8. E-08

    Credit where it's due.

    Original map authors retain credit for their work.

Project
Parallax
Studio
Jaydenwasd Studios
Sheet
P / 09
Checked
Readback · hashes · report

10Editions

Start free. Go all the way.

Parallax Free

Your first maps, home.

Join Jaydenwasd on Patreon for free and convert your first two maps. Active Rockford Hills Executive members get seven completed builds in total.

  • Automatic conversion with every supported repair
  • Install straight into GTA V
  • Blips and arrival cards in game
  • A preview orbit of your latest map
  • Failed attempts never use a build
Join free on Patreon

Parallax Full

The whole studio.

Unlocked with a Los Santos Kingpin membership.

  • The workbench: inspect, preview and convert
  • World Layers: remove pieces and their collision
  • World Atlas: your collection across San Andreas
  • Library: revisions, compare, install, uninstall
  • Check & repair textures on existing builds
Become a Kingpin

Parallax releases Wednesday 14 October 2026 at 11am Pacific. A different world. Same Los Santos.